Additional Information



Selecting a server to search for shared systems.


Some mods conflict with each other, due to the nature of modding in Planetary Annihilation. Typically, mods conflict when they alter the same files of the game using a technique called shadowing. When this happens, only one of the mods changes are applied to that file; likely breaking the other mod entirely, or stopping it from working as intended. Server mods are the most likely to conflict with one another, as shadowing unit data files is the dominant method of creating server mods. This section outlines what mods probably conflict with this one, it's not exhaustive and may (rarely) contain false positives.

No conflicts on record, this mod probably doesn't conflict with any other mods currently on PAMM.

This section is updated manually, which I aim to do once a month. The last time it was updated is the last time modconflicts.json was updated in this github repository.


This useful mod allows you to share systems with others, and use systems shared by others. There is currently no other way to share systems, other than listing the vital data for manual entry in the system editor. The core functionality is an extra tab displayed when loading a system. You can browse all the servers available, filtering, searching and sorting as you go. Once you've selected a system you hit load as you normally would, to load the system into the lobby or system editor.

Anyone can share systems in the default server, and there are also special servers for other groups, such as clans or tournament organisers. PACE and exodus use this mod for organising tournaments, which has helped the tournaments run much more smoothly than they otherwise would have.


The shared systems tab when loading a planet (game v69564, mod v1.4.5).

The button to share a system. If you don't have write permissions to special servers, this automatically saves to the default server.

The success dialogue after submitting a system.