Some mods conflict with each other, due to the nature of modding in Planetary Annihilation. Typically, mods conflict when they alter the same files of the game using a technique called shadowing. When this happens, only one of the mods changes are applied to that file; likely breaking the other mod entirely, or stopping it from working as intended. Server mods are the most likely to conflict with one another, as shadowing unit data files is the dominant method of creating server mods. This section outlines what mods probably conflict with this one, it's not exhaustive and may (rarely) contain false positives.
No conflicts on record, this mod probably doesn't conflict with any other mods currently on PAMM.
This section is updated manually, which I aim to do once a month. The last time it was updated is the last time modconflicts.json was updated in this github repository.
The tracking pips this mod introduces are useful for scouting or keeping track of units that have particular importance (perhaps the lead fabber working on your eco). The pip windows are limited compared to normal pips, but this is no bad thing. The pip windows can be toggle zoomed, closed, or dragged about. A handy icon in the bottom left of the window lets you know if the unit is still alive.
Behaviour of note:
- Trying to track a group of units actually tracks one of the units
- On death the unit status icon turns from green to red
- On death the entire pip flashes red for a few seconds, a good visual indicator
- The windows remain open until you close them
- You are limited by screen space and computer power as to how many tracking pips you can have open
- A single unit can be tracked multiple times simultaneously
- Initial release
- Added a zoom button to toggle between 'surface' and 'air' layers
- Added a status indicator to bottom left which turns red when unit dies