Some mods conflict with each other, due to the nature of modding in Planetary Annihilation. Typically, mods conflict when they alter the same files of the game using a technique called shadowing. When this happens, only one of the mods changes are applied to that file; likely breaking the other mod entirely, or stopping it from working as intended. Server mods are the most likely to conflict with one another, as shadowing unit data files is the dominant method of creating server mods. This section outlines what mods probably conflict with this one, it's not exhaustive and may (rarely) contain false positives.

This mod is known to conflict with 13 other mods:

This section is updated manually, which I aim to do once a month. The last time it was updated is the last time modconflicts.json was updated in this github repository.


At one point the default behaviour for building energy was in an area instead of a line. Then a mod came along to convert it to a line, which became a 'community favourite', to the point where Uber implemented line building energy as the default behaviour. This mod once again makes the energy build in an area. The ball's in your court now Uber.


Building energy is done in an area rather than in a line.