Basic Information

Type: Client mod

Mod Name: Hotbuild2

Author(s): proeleert, tripax, cola_colin

Categories: classic, titans, ui

Made for build: 94157

Last Updated: 2016/05/03

Latest version: 1.47

Dependencies: Blueprint Info Framework, Floating Framework

Basic Description: Map 1 Key to multiple build actions and more... (See forum link for screenshots and instructions.)

[What does the install button do?]

Additional Information



The hotbuild settings tab, showing impressive customisation options.

The commander build bar, using the community default WASD settings.


Some mods conflict with each other, due to the nature of modding in Planetary Annihilation. Typically, mods conflict when they alter the same files of the game using a technique called shadowing. When this happens, only one of the mods changes are applied to that file; likely breaking the other mod entirely, or stopping it from working as intended. Server mods are the most likely to conflict with one another, as shadowing unit data files is the dominant method of creating server mods. This section outlines what mods probably conflict with this one, it's not exhaustive and may (rarely) contain false positives.

No conflicts on record, this mod probably doesn't conflict with any other mods currently on PAMM.

This section is updated manually, which I aim to do once a month. The last time it was updated is the last time modconflicts.json was updated in this github repository.


(v1.24) The settings menu using arrow key community defaults. The left list shows what's assigned to 'E', and in what order.

(v1.24) The build bar for a bot fabber, showing the keys to build certain items. Pressing 'E' once selects an air factory, again a naval factory, again an orbital launcher, again an air factory, ...

(v1.24) The build bar for a bot factory.


The above changelog is inexhaustive, see the 'Hotbuild 2' commit history on github for exhaustive changes. Much more detailed than this changelog, over 300 commits so far!