Type: Client mod
Mod Name: Team Notes
Categories: in-game, ui
Made for build: 64498
Last Updated: 2014/04/27
Latest version: v0.2.1
Basic Description: Organise information in teams
Some mods conflict with each other, due to the nature of modding in Planetary Annihilation. Typically, mods conflict when they alter the same files of the game using a technique called shadowing. When this happens, only one of the mods changes are applied to that file; likely breaking the other mod entirely, or stopping it from working as intended. Server mods are the most likely to conflict with one another, as shadowing unit data files is the dominant method of creating server mods. This section outlines what mods probably conflict with this one, it's not exhaustive and may (rarely) contain false positives.
No conflicts on record, this mod probably doesn't conflict with any other mods currently on PAMM.
This section is updated manually, which I aim to do once a month. The last time it was updated is the last time modconflicts.json was updated in this github repository.
This mod aims to improve the communication between players in a team, by offering functionality that makes information passing easy. Currently the mod offers planetary scouting reporting. This allows players to tag a certain planet with enemy presence markers, including no, low, medium, heavy, and possible presence. The mod achieves this by adding information to the system panel, and a command to the command bar. Changing a scout status automatically posts the change to your team via team chat.
When multiple people on the same team has the mod enabled, there is some nice bahaviour. Any updates made by other team members automatically update your UI. For example when team member A sets planet X to moderate enemy activity, the icon next to planet X will be set to moderate for team member B (who also has the mod). The mod parses team chat to allow this behaviour. From an implementation perspective it's interesting, and from a player perspective it's polished.
One of the things that makes this mod really stand out, is that not everyone on your team has to have the mod for it to be useful. Even if you are the only person with the mod, the other team members are still informed, by the team chat. This mod can aid you even in random team games.
- Initial release
- Update modinfo
- Fix broken freeform team chat
- Fix scout information being discarded on planet state changes for planets with Halleys
- Can toggle announcing changes on/off
- Halley forgetting fixed