Some mods conflict with each other, due to the nature of modding in Planetary Annihilation. Typically, mods conflict when they alter the same files of the game using a technique called shadowing. When this happens, only one of the mods changes are applied to that file; likely breaking the other mod entirely, or stopping it from working as intended. Server mods are the most likely to conflict with one another, as shadowing unit data files is the dominant method of creating server mods. This section outlines what mods probably conflict with this one, it's not exhaustive and may (rarely) contain false positives.

No conflicts on record, this mod probably doesn't conflict with any other mods currently on PAMM.

This section is updated manually, which I aim to do once a month. The last time it was updated is the last time modconflicts.json was updated in this github repository.


Removing the fog of war is not good to play games with, as it removes the visual indicator of where your units can see. However for spectators, casters, reviewing games or making fancy videos, hiding the fog of war is an excellent way to improve the experience. Sometimes you just don't want to see the fog of war; this mod allows that.


To the north of the red circle we should see fog of war (as we have no vision there), however the mod has removed the visual fog.

Notice the radar blip of an enemy commander (but no fog of war), showing this is not a map hack. If this was a map hack, we would see the commander.

If you need a reminder of what fog of war is, it's the shroud that makes part of this image darker, indicating we have no vision there.