Some mods conflict with each other, due to the nature of modding in Planetary Annihilation. Typically, mods conflict when they alter the same files of the game using a technique called shadowing. When this happens, only one of the mods changes are applied to that file; likely breaking the other mod entirely, or stopping it from working as intended. Server mods are the most likely to conflict with one another, as shadowing unit data files is the dominant method of creating server mods. This section outlines what mods probably conflict with this one, it's not exhaustive and may (rarely) contain false positives.
No conflicts on record, this mod probably doesn't conflict with any other mods currently on PAMM.
This section is updated manually, which I aim to do once a month. The last time it was updated is the last time modconflicts.json was updated in this github repository.
This mod reduces input lag associated with PA's use of the knockout library. It applies an existing plugin to knockout which defers updating of computed observables, which batches updates together and eliminates duplicate updates. The PA UI makes heavy use of computed observables, when selecting a large number of units at once you may have to wait for the UI to catch up before you can tell the selection to do something. This mod eliminates/vastly reduces that kind of input lag.
- Initial release
- Load before KO
- Load after KO by appending to end of KO file
- Fix lobby bugs by only loading in live_game
- Fixed chat not scrolling
- Additionally include SetImmediate to potentially speed up even more
- Fixes unclickable area in the top of live_game